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CREATIVES

Design Jam

February 2026Panel 3 of 5

Design Jam

Where the interface gets argued about properly.

A recurring collaborative session for the Creatives domain, where members redesign a real product interface under a tight time limit and then defend their decisions to the room. The emphasis is on critique and iteration rather than polish — work is deliberately shown unfinished, and the most useful feedback usually arrives before anything looks good.

4hours
1brief
0finished work

How it runs

  1. A real interface

    The brief is always a product people in the room already use, so critique has something concrete to push against rather than an invented scenario.

  2. Show it ugly

    Work is presented deliberately unfinished. The most useful feedback arrives long before anything looks good, and polish makes people reluctant to change direction.

  3. Defend the decision

    Every participant explains why, not what. "It looked better" is a starting point for a question, never an answer.

Being asked to justify a corner radius sounds petty until you realise you cannot.
— Creatives domain member